Recommended Reading

GIMPPhotoshopGraphic ArtsAlgorithms
Web SitesDigital ImagingColor TheoryGraphics Culture
The GIMP
Grokking The GIMP: Advanced Techniques for Working with Digital Images
by Bunks, Carey
New Riders, 2/00

Our unbiased favorite ;-) Grokking the GIMP has the core material you'll need for getting past the introductory level with the GIMP. 'Nuff said.
GIMP: The Official Handbook
by OKylander, Olaf / Kylander, Karen
Coriolis Group, 7/99

Indisputably the most complete reference book on the GIMP. If you need to learn how to operate any of the numerous GIMP filters, this book is indispensable.
The GIMP for Linux and Unix: Visual QuickStart Guide
by Davis, Phyllis
Peachpit Press, 5/00

A very nice introduction to the GIMP and image editing in general. This book takes the time to explain the fundamentals of image editing in a logically organized framework. If you've never been introduced to image editing concepts such as transparency, selections, and masks, this book is an excellent first guide.
The Artist's Guide to the GIMP
by Hammel, Michael J.
Specialized Systems Consultants, 12/98

The very first book on the GIMP. A good tutorial/introduction to the GIMP's capabilities. In addition this is a 100% 4-color book.
Sams: Teach Yourself Gimp in 24 Hours
by Pruitt, Joshua / Pruitt, Ramona
Sams, 3/99

Another good tutorial/introduction to the GIMP. Not as glossy as The Artist's Guide to the GIMP -- but not as expensive.
Gimp for Linux Bible
by Cottrell Bryant, Stephanie / Hodgson, Tillman / et al.
IDG Books Worldwide, 3/00

We haven't yet seen this book, but we hope to be able to summarize it soon.
The Gimp: Essential Reference
by Harford, Alex
New Riders, 11/99

We haven't yet seen this book, but we hope to be able to summarize it soon.
Guerrilla Guide to Great Graphics with the Gimp
by Busch, David D.
Prima Tech, 2/00

We haven't yet seen this book, but we hope to be able to summarize it soon.

Photoshop
Professional Photoshop 5: The Classic Guide to Color Correction
by Margulis, Dan
John Wiley & Sons, 9/98

One of the very best Photoshop books. This book presents material that can be found nowhere else. It is by far the best reference for color correction, and it totally changed our understanding of photo touchup and enhancement. This book strongly influenced the drafting of Grokking the GIMP, and there aren't many books that we could recommend as highly.
Photoshop Collage Techniques
by Haun, Gregory Cosmo
Hayden Books, 3/97

This book is a very good reference for collage and photo-montage. Unusual in that it doesn't try to fill your head with collections of tips and tricks. Rather, the author covers a wide range of collage techniques and ideas. Includes interesting historical background.
Photoshop 5 & 5.5 Artistry
by Haynes, Barry / Crumpler, Wendy
New Riders, 1/00

A good Photoshop book describing layers, channels, and a lot on photo enhancement. Not as good as Professional Photoshop 5 but still a solid reference.
The Photoshop 5/5.5 Wow! Book
by Dayton, Linnea / Davis, Jack
Peachpit Press, 10/99

The quintessential tips and tricks book. Nevertheless, a useful work. Many of the GIMP's Script-Fus are derived from descriptions in this book (or its predecessors).
Photoshop: Studio Secrets, Second Edition
by McClelland, Deke / Eismann, Katrin / et al.
IDG Books Worldwide, 1/99

This book is a collection of master works from top notch Photoshop professionals. Although light on technique, it nicely showcases some of the most impressive work that can be done with a digital image editing program (such as the GIMP 8^). An excellent cultural reference.
Official Adobe Photoshop 5.0 Studio Techniques
by Willmore, Ben
Adobe Press, 9/98

Similar to Photoshop: Studio Secrets but with a different collection of works and a bit more technical content. Another good reference for its presentation of the highest quality work.
Photoshop 5 Type Magic
by Simsic, Greg
New Riders Publishing, 5/98

A good reference book for understanding how type effects work and for grokking how many of the GIMP's Script-Fu logos operate.

Mastering the Graphic Arts
Bert Monroy: Photorealistic Techniques with Photoshop and Illustrator
by Monroy, Bert
New Riders, 1/00

This is a great book! Perfect for those who want to learn more about photorealism using digital image editing and creation software such as Photoshop and the GIMP.
The Designer's Guide to Color Combinations
by Cabarga, Leslie
North Light Books, 3/99

Combining colors to make attractive graphics is sometimes a difficult problem for the web-site designer. This book is a great help, presenting many classic color combinations. The only drawback is the colors are given in CMYK, which the GIMP does not yet support. Pretty useful reference anyway.
Airbrush: The Complete Studio
by Vero, Radu
Watson-Guptill Publications, 10/97

Anyone who has seen an airbrush artist work knows that this is a very powerful image creation tool. Although this book is for students of the real airbrush, the techniques are valid and easily transferred to the digital airbrushes we have in the GIMP.
Color Harmony Workbook; A Workbook and Guide to Creative Color Combinations
by Sawahata, Lesa/Rockport Publishers
Rockport Publishers, 2/99

Less historical and more based on color theory, this book is complementary to The Designer's Guide to Color Combinations.

Computer Graphics Algorithms
Computer Graphics: Principles And Practice, Second Edition
by Foley, James D. / Feiner, Steven K. / Van Dam, Andries et, al.
Addison-Wesley Publishing Company, 8/95

Probably one of the most respected books in the industry, Computer Graphics: Principles and Practice is a must have if you are interested in the technical details of computer graphics algorithms.
Graphics Gems
by Glassner, Andrew S.
Academic Press, 6/93

The Graphics Gems series are classic compendiums of graphic algorithms. The purpose of the series is to provide tips, techniques, and algorithms for graphics programmers. If you're interested in the algorithmic side of graphics, these books are for you.
Graphics Gems II
by Arvo, James
Academic Press, 10/94

Contents contain algorithms for Image-Processing, Frame buffer techniques, Geometry, Matrix techniques, Numerical and programming techniques, and Curves and surfaces.
Graphics Gems III
by Kirk, David
AP Professional, 4/94

Contents contain algorithms for Image Processing, Numerical and Programming Techniques, Modeling and Transformations, 2D Geometry and Algorithms, 3D Geometry and Algorithms, Ray Tracing and Radiosity, and Rendering.
Graphics Gems IV (Please see ISBN 0125434553)
by Heckbert, Paul S .
Academic Press Publishing, 5/94

Contents cover algorithms dealing with Geometry, Transformations, Polyhedra, Polygons, Curves, Surfaces, Shading, Ray Tracing, General Rendering, Color, Image Processing, General Graphics, and, in particular, contains a nice description of the Bumpmapping algorithm.
Graphics Gems V: Graphics Gems
by Paeth, Alan W.
Academic Press, 5/95

Contents contain algorithms for Ellipses, Splines, Bezier curves, and Ray tracing.

Constructing Web Sites
Designing Web Usability
by Nielsen, Jakob
New Riders, 12/99

Jakob Nielsen's book, like his web site, is an indispensable resource on web site usability. If you design web sites for a living, you must read this book.
How to SET Up and Maintain A Web Site
by Stein, Lincoln D.
Addison Wesley Publishing Company, 3/98

The classic reference on the mechanics of building and maintaining a web site. A good reference for getting started.
Creating Killer Web Sites: The Art of Third-Generation Site Design, Second Edition
by Siegel, David
Hayden Book Company, 10/97

David Siegel's philosophy of what makes a web site work is different from Jakob Nielsen's, and Nielsen is probably right. However, this classic book was one of the first to think about what a web site should do for the visitor. Full of interesting techniques from one of the originators of many web page layout ideas. A classic.
Speed Up Your Site
by King, Andrew B.
New Riders, 1/03

Speed is an important component of web usability, and this book is the only reference in the field. It analyzes both the psychology and the technology of speed and flow, giving useful advice on how to improve these two critical factors. This book does not discuss data driven web-sites.
Programming Web Graphics with Perl and GNU Software
by Wallace, P. Shawn
O'Reilly & Associates, 3/99

If you're generating dyanamic graphic content on the web, this is an excellent reference. Really, the only one in its class.

Acquiring Digital Images
The Non-Designer's Scan and Print Book
by Williams, Robin / Cohen, Sandee
Peachpit, 1/99

If your scanning or printing you need to know what to do to avoid problems of aliasing, Moire patterns, and to maintain the color and dynamic range of your work. This is a good introductory book if you nothing of this subject.
Real World Digital Photography: Industrial-Strength Imaging Techniques
by McClelland, Deke / Eismann, Katrin
Addison Wesley, 6/99

Digital cameras are one of the primary tools for obtaining raw photographic materials for collage and photo-montage projects. This book is a good introduction to digital cameras and how to use them.

Theory of Colorspaces
Digital Image Processing, Second Edition
by Pratt, William K .
John Wiley & Sons, 5/91

A very good book for learning about the different types of color spaces and the problems of color representation on different output devices. Great for understanding colorimetery, the theory of the tristimulus color model, the computation of luminance, chromaticity diagrams, color coordinate systems (such as XYZ and Lab), and many other color theory concepts and spaces.

More Graphics Culture
The Computer in the Visual Arts
by Spalter, Anne Morgan
Addison-Wesley, 12/98

A lovely and unusual book which makes the connection between the digital arts and the classics. Excellent and interesting background reading for anyone working with Photoshop or the GIMP.
The Art and Science of Digital Compositing
by Brinkmann, Ron
Academic Professional, 1/99

Another excellent reference on the practical devices used by film and still professionals to perform digital compositing of images.
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